stellaris utopian abundance. 5 patch (aka Banks ). stellaris utopian abundance

 
5 patch (aka Banks )stellaris utopian abundance There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad

Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Go synth ascension (or just use synths for living in Utopian while organics work), as F. 1 unity per worker and 0. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. This. In any case, this is one of those cases where the numbers are counter-intuitive. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. 6 production bonus. parentheticalobject • 5 yr. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. Shared Burden and Utopian Abundance unemployed pop production should be swapped. ago. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. 2% job output and trade value. This is not *just* a "no artisans" build. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. 2% job output and trade value. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. The Intelligent trait is one of the most important if you plan on galactic domination. 4 Upkeep +5% Happiness;. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. Utopian Abundance and Academic Privilege both worthless now? Morfane. I have default species rights set to utopian abundance. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. 6 productionbonus means 0. Reply No-Tie-4819 Fanatic Materialist •. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Shortly before the v2. utopian abundance is "full communism" which marx literally described as "superabundance". It seems pointless to give them additional political power when the whole gig is about equality. 8 credits, which at a 2:1 conversion rate is an 0. Stellaris upvotes. Apr 26, 2021. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Full. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Sure, I would join as a collab. There is. Option to build habitats without voidborn. 8 credits, which at a 2:1 conversion rate is an 0. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. @greaseHole, I've not updated this since May, of course it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. 2. 36% job output. There is a -25% happiness. for utopian abundance. 8% job and trade value output. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. * It's basically a lategame flex for egalitarians. 1125 extra consumer goods. For utopian abundence it would work simmilarly but also gives +2 unity per pop. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. Ethics: egalitarian, militarist. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. It has absolutely no effect on controlling the galactic senate. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Utopian Abundance is poorly named. Commerce megaplexes, filled with robot clerks and sapient merchants. Hmmmm. And even "Social Welfare" offers only slightly weaker bonuses for. The definition of it is simply a very high standard of. 8% + 3% or 4. The stats for The Greater Good. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Higher happiness attracts more immigrants. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. Edit: redid some math, effective growth rate is actually 12. It depends on ethics, civics and playstyle. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. May those who yearn for socialism get what they want, and no one else. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. pro. Who give only happiness. 1 Is that worth the extra 6 stability or 3. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Almost identical to Tampere, the third-largest city in Finland and the most. Or set Assimilate citizenship manually for all species, so that the default rights can be applied properly. @greaseHole, I've not updated this since May, of course. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. ago • Edited 5 yr. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. Stellaris is about the cold hard numbers of the aetherophasic engine. Utopian abundance is useful for the "happiness economy". If you don’t have the expansion, you can’t use this mod. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. The more pops you uplift to utopian abundance, the stronger the effect. They don't. 5 Trade Value base. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Utopian Abundance is always better assuming that CG are not a factor. )Glad you've asked everyone. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. Compare using miner. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. I went utopian abundance from day 1. 3 CG each. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Stellaris. 9. It will also give a very high passive trade income, so. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. robots. Mistfox. UA cost 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Far less useful than Academic Priv. Ran into the same problem last night while achievement hunting. Subscribe. ago • Edited 5 yr. since utopian output is not affected by. • 1 yr. Stellaris. Subscribe to downloadUtopian Abundance Tech. 2. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Therefore PP being equal, +1 happiness = +0. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. Like, for instance, going void-borne tall empire, playing. A technician with base 8 output will go from 0. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. Best way is Spiritualist/ Anything. 25 or 0. It should have an effect stronger than decadent in that respects, as it is. Utopian Abundance pops give 0. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. ago. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. There's nothing in the notes about achievements. Habitability penalties are pretty neglegible. 0. You might want Agrarian Idyll in place of one or the other civics. ok that's not the point. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). 5 unity per specialist. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Utopian abundance (Egalitarian) is +%20 happiness. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. 22. My current playthrough turned out WAY too wide for me to do it lol. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. Honestly, I never. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. 5 patch (aka Banks ). Utopian Abundance 20 happiness = 7. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. In this s. shared burdens is the "transitional society" to it. Stellaris > General Discussions > Topic Details. Build commercial zone 1st turn off colonist jobs. It gives almost exactly the same benefits but costs fewer Consumer Goods. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. The Free Haven civic is also an option. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. 6 consumer goods per citizen. Stellaris. Balancing the Caste System in Stellaris is a challenge,. It doesn't make any sense for ethic that heavily favour ruler strata. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. " As a result, each time a new. I don't think you'd pick it even as authoritarian. Technically, you can have hedonists. This society wouldn't distinguish between people based on their jobs Chemical Bliss. Compare Utopian Abundance and shared burdon. stacking unemployed pops won't trigger negative events, and those pops will produce +1 unity and +2 research each. Probably the strongest non-slavery starter living conditions in game. Reply Business_Ad_932. Especially for Fanatic Pacifist. and then I tracked the resource incomes before/after switching to utopian abundance. Currently playing a fanatic authoritarian Imperium providing. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. No research/unity buildings. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. 4:. Mercantile will put merchant's in the commercial zones. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. . 6. Far less useful than Academic Priv. Social Welfare: You have 2 rulers normally. Anytime I try something else it just amounts into a worse version of the. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. This also happens in Thrall Worlds; toilers are considered negative jobs. ). Deal with poachers encroaching on your nature preserves as an Environmentalist. Under Utopian abundance, every pop already has equal political power. Utopian Abundance is actually an incredibly expensive way to generate research. But they also cost 1 Consumer Good, rather then 0. I. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. For High Priests, their unity and science output would benefit,. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. 4. Yeah we're not even close to utopian abundance by Stellaris standards. . But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Utopian Abundance: 1 Upkeep +20% Happiness +0. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. didnt try that), but you only need regular Egalitarian to get access to that. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. Confirmed, opting into the 2. 4:. Egalitarian is underwhelming right now. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. Am I doing something wrong? Does it mean 500 pops of a specific. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. They do, by giving other planets a growth boost. Rhoderick. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. Stellaris Dev Diary #320 - Astral Threads and Actions. 2 beta patch before starting it up, though I don't know if it actually was the cause. ago. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. I have hundreds of species in my empire, do I really have to individually. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. 8 credits and 0. 8% job and trade value output. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Jewbacca1991 • 2 yr. ago. Utopian Abundance + Domestic Servitude I'm not sure if this is a bug or if it's working as intended, but I find it frustrating nonetheless. Propulsion Proponent Proclamation. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Turn it into another lab world or Forge world. The expansion was accompanied by the free 1. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. stellaris presents synthetics as. 52. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Toggle signature. I simply start prioritizing pop growth af, make migration treaties, etc. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. 4:. Utopian Abundance does indeed prevent these events. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". I have never used Utopian Abundance. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. Despite being a. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. UA gives 15% happiness boost meaning 6. . . 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. unequal living standards should not grant equal happiness bonuses. 2 beta patch does indeed fix the bug. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. . It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. Paradox / Steam. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. The only reason is maybe a role play. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. It is great, but only in later stages when you have a great deal of consumer goods income. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. As long a you won't run utopian abundance, sure. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. Also worker political power but if you have utopian abundance that doesn't matter. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. , or fanatic is up to you, but it cannot be xenophobe. 36% job output. Alternately, restructure your colony plans such that the total number of jobs on. Go to Stellaris r/Stellaris. because they're machine species. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. The only reason is maybe a role play. . Planet 3. While social welfare does not demand egalitarian you also stand for equality. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. The thing about Utopian is that its not as expensive as it seems at first glance. I'm laughing maniacally at the popgrowth potential. The extra happiness also gives you a stability boost which translates to more of every resource. Currently, pleasure seekers is in a weird place. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Essentially you're down 0. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. Faction Political Power = 25 * 5 = 125. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs.